gameplay

The Last Season

Let me introduce you to an exciting level in our game, designed to challenge and engage players. The journey begins with a thrilling parcours that takes you through a small pond and a dense forest. The key challenge lies in balancing on floating rocks in mid-air without falling.

Along the way, the main character can collect mushrooms and apples to restore energy, especially after being attacked during the parcours. At the end of the level, near a blue house, the final boss awaits. But before the ultimate showdown, the main character explores various rooms in the house to gather energy and strength.

The final boss is particularly formidable, spewing flames and attempting to weaken the protagonist. Only through skillful dodging and precise attacks can players overcome this fiery foe.

This game was developed using Unity3D and the C# programming language, primarily designed for desktop gameplay. The game environment was created with free, open-source 3D models. It was a collaborative effort by a three-person team, including Kerstin, Tanja, and myself. A heartfelt thank you to my teammates for their incredible collaboration!